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Electronic bingo games are becoming more sophisticated and more like traditional slot games.
When the Indian Gaming Regulatory Act of 1988 (IGRA) established the various classes of gaming permissible by Native American tribes on reservation lands, the law designated bingo and similar games under the heading of “Class II.” The classification was established to allow tribes to hold bingo games on their reservations, but it stipulated that “electronic aids” could be used to simulate bingo.
That stipulation led to electronic versions of the game of bingo, which eventually took the form of Class II-style slot machines, known as Bingo Games. The Class II Bingo Games would essentially be a game of bingo, with prizes drawn from the overall money wagered. Those prizes, however, would be displayed as reel results on the slot machines.
Slot machine strategy is thus more of an art than a science. Have no fear,though – it’s an art that we’ve studied and participated in for decades. Bankroll Management Tips for Slots Players. Let’s start with some thoughts on how slot players can better manage their money.
The hold-and-re-spin game mechanic is ubiquitous among the coming year’s new slot games By Frank Legato The history of the slot machine is steeped in trends that have been reprised in various forms by the major slot manufacturers. In the 1970s and 1980s, the trend was in progressive jackpots—the top jackpot on a game.
But, VGT is more than a simple slot machine manufacturer. They are also behind the popular Live-Call Bingo machines. These machines are actually bingo machines with the appearance of a slot machine - including the spinnig reels!' It also said they were Class II machines. I've never seen any in Vegas, only Class IIIs which use random number.
In recent years, those Class II bingo machines have become more and more like their traditional, or “Class III,” slot cousins in Las Vegas. The Seminole Hard Rock properties in Florida represent the state of the art in Class II sophistication. The central computer system, developed by a team headed by former IGT systems chief Lyle Bell (now the CIO for the Seminole Hard Rocks), was created with a singular purpose—to provide a player’s-club experience to simulate the Class III slot experience on a Class II floor. Meanwhile, Casino Operations Senior VP, Charles Lombardo—formerly slot operations VP at Caesars Palace—worked with the major slot manufacturers, who refined Class II technology to provide games that look and play like the traditional games.
Though they are technically electronic bingo games, the Hard Rock’s slots mimic the traditional Las Vegas-style games in every way. Other than the LCD screen that shows the bingo patterns appearing with every spin, it is hard to tell the difference.
How do they make bingo games behave like slot machines? And how are the payback percentages determined? The answer to both can be summed up in one word: mathematics. The Class II electronic bingo games at the Hard Rock are programmed with mathematical calculations to mimic Class III games as closely as possible while remaining within the definition of Class II bingo that is contained in IGRA.
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Under IGRA, a Class II game must have a draw of bingo balls, and must result in what is called a “game-ending pattern.” That is a pattern of numbers—two, three, four in a row; diagonal, vertical, four corners of the bingo card, etc.—that ends the game with a winning result.
According to Lombardo, this occurs continuously. “We have a 20-millisecond window, and anyone (in the casino) pushing the Play button during that window is put in the game for that common ball draw,” he explains. “It must be at least two players, but the maximum is unlimited. If it is a minimum of two, one of them gets a bingo—a winning pattern.” He says every ball draw results in at least one bingo.
How do the payback percentages work? One of two ways, says Lombardo. In one style of game, the calculations relate to the stack of possible outcomes loaded into the central computer. In this style of game, there is always a 50-percent hit frequency—one of every two spins on average results in a bingo, with a prize determined from a finite pool of outcomes loaded into the computer. When the bingo game is over, the computer selects a prize from the top of an electronic “stack” and feeds it to one of the games with a winning outcome. To the player, it looks, for instance, like a mixed-bar win for $5. That just means a $5 prize has been awarded from the results of the bingo game.
The overall payback percentage in this case is governed by how many results equal to each prize amount are included in the finite stack of prizes. Just like the universe of numbers from which the random number generator in a regular slot selects reel outcomes, the payback percentage here is determined by the universe of prizes available for each winning result. The hit frequency is always 50 percent, but the payback percentage is determined by how many $2 prizes, how many 75-cent prizes, how many $1,000 prizes, and so on, are loaded into the program.
In a multiline video bingo game, this system results in a game virtually indistinguishable from that nine-line game in the Vegas casino that has a 50-percent hit frequency. According to Lombardo, though, this method is also used on some of the traditional single-line, three-reel slots. In this case, the 50-percent frequency still stands, but not every win is a traditional reel combination. Because traditional games like Blazing 7s or Red, White & Blue generally have hit frequencies around 14 percent for the seven or eight possible winning combinations in the pay schedule, a 50-percent frequency would be impossible and still have the game make money for the casino.
To remedy this, Lombardo explains, “we came up with a bonus feature.” Fourteen-percent of results in the pool will be actual reel combinations, and the other 36 percent of the winners will yield a bonus symbol on the reels that will accumulate. When you accumulate 25 of those symbols, you win one bonus credit. Therefore, you still have the 50-percent frequency, but your frequency of reel wins is similar to what it is in the traditional Class III versions of those games.
In the other style of game, the odds of each winning bingo pattern is matched to the odds of each paying combination in the slot game. “We figured out the odds of hitting certain patterns on the bingo card,” Lombardo explains, “and we take those bingo patterns and plug them right into the payout scheme to replicate any Class III game.” Drawing from millions of possible patterns on a bingo card, programmers can match the odds of landing any given combination of symbols on a slot machine. In this way, each chosen bingo pattern can trigger a certain payout combination. Hit frequencies and percentages in this case will match a traditional slot exactly.
But what are those payback percentages, and how do we know they are fair? As you may know, the Seminole tribe is a sovereign nation, and its casinos are not subject to state regulation or public reporting of payback percentages. How do we know we’re getting a fair shake?
We know we’re getting a fair shake because tribal casinos must compete with all other casino choices, says Lombardo. “We are competitive with all Class III markets,” he says. “We’re not doing anything differently (with percentages) than Atlantic City, Las Vegas or Mississippi. We are competitive with any casino in the country.” He adds that he takes average bets in lower denominations into account when determining the payback percentage he wants to offer. “If I am requiring players to cover the lines on a 20-line nickel game, that’s a dollar bet,” says Lombardo. “I take that into consideration when I figure out the payback percentage I offer.”
Lombardo adds that tribal casinos have obligations to both the players and the slot manufacturers to keep the games fair. “Over the long hall, any player is going to know if you screw with percentages; they’ll know the difference,” he says. “And, a manufacturer is not going to give us their title if we are going to misrepresent that title (with low payback). We don’t want to kill a title.”
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It is that respect for the player—and obligation to represent a manufacturer’s title fairly—that should make you approach the slot experience at the Hard Rock or other large Class II tribal casinos with expectations similar to those you have when playing slots in most major jurisdictions. In other words, you are likely to get a fair shake. They know that if you don’t, you will go elsewhere.
TIP OF THE MONTH
Class II Video Poker
We have noted before that video poker in a Class II tribal casino does not work in the same manner as video poker in a traditional casino. While this is true, it does not mean that it is unfair, or that you can’t win.
The result of any Class II video poker hand is predetermined by the result of the ball draw in the bingo game on the little screen. In some jurisdictions, you will be required to touch the screen to daub the bingo card and claim your prize.
How to cheat slot machines. Those results are determined by winning patterns on the bingo card. Using one of the two methods described above, a winning pattern will either trigger one of a stack of predetermined prizes or a corresponding video poker hand, according to the odds. The odds are calculated to be similar to the odds of a standard video poker game. You won’t find the player’s-advantage paytables in Class II, but the return represented by the pay schedule you do see will be similar to the return of that game in a traditional casino.
The real difference lies in the importance of perfect strategy. A Class II video poker game is actually better for the strategy novice, because the game will often correct your bonehead moves. If the bingo result determines you win the a certain prize, you will get that prize even if you make the wrong choice, through a special feature on the game.
For instance, on the IGT version of Class II video poker, let’s say your winning bingo pattern translates to the prize for four-of-a-kind, and you are dealt 10-c J-c Q-c J-h J-s. Even if you screw up and decide to go for the royal, the game will not let you. A “Genie” will appear on the screen and change your hand to four Jacks—for the quad prize that corresponds to the bingo pattern you got.
It’s better for the novice because it shows you the optimal strategy by changing your choice to match the bingo win. Other than that, the Hard Rock’s Lombardo says the games work like the standard versions of video poker—again, because the Class II casino will not risk “killing a manufacturer’s title.” “A lot of players may not know the difference between Class II and Class III,” he says. “That’s why we replicate the video poker paytables as closely as possible. It would be a killer for us to do anything else.”
Readers ask if quick reflexes are the key to winning
By John Grochowski
I keep a list of questions that I’m most often asked about slot machines. You could probably tick off some of them: “Are games programmed to go cold after a big win?” “Do you get less payback when you use your rewards card?” And the big one, “Can you tell me how to win?”
Those have been standards ever since I started writing about casinos and casino games 20 years ago. No deposit casinos 2015. But recently, another question has been shooting up the charts. I have it all the way up at No. 2 on the readers’ hit parade:
“I’ve noticed on a lot of video slot games that if I hit the button a second time while the reels are spinning, they stop right away. I was wondering if I could use this to my advantage. If I see the bonus triggers or the jackpot symbols at the top, should I quickly hit the button again and try to stop the reels?”
I had that thought myself the first time I accidentally double-hit a button and saw the reels click to an immediate halt. Could this be an answer to the chart-topping question, “how to win on the slots?”
Unfortunately, it doesn’t work that way. In nearly all slot games that allow you to stop the reels, there is no skill or timing involved on your part. The random number generator has already determined your outcome when you hit the button to spin the reels, and you’re going to get the same result regardless of whether you stop the reels early, or let them halt in their own time.
When you play a slot machine, the game isn’t actually being played out on the reels, whether it uses “real” reels or video reels. It’s being played internally, on the game’s random number generator. The reels are just a player-friendly interface, and are told where to stop by the RNG. If there’s a malfunction and the reel display doesn’t match the numbers generated, it’s the RNG that counts. Large jackpots can be denied—and have been denied—if a check shows the random numbers on the internal computer chip don’t match the winning symbols on the reels.
But this is extremely rare. The engineering is good enough that almost all the time, the RNG and reel display are going to match up. This doesn’t change if you double-hit the bet button. If the RNG has spit out a random number that tells the first reel to stop on a single bar, then you’re going to get a single bar—regardless of whether you hit the button a second time for a “quick stop,” or just let them take their own sweet time.
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There are rare exceptions. When I’ve answered similar questions in the past, I’ve mentioned IGT’s Reel Edge games. In their original incarnation, Reel Edge games enabled players to touch and stop the reels one at a time. There was actual skill involved. Your timing in stopping the reels determined the outcome. The reels spun very, very fast, so it was going take a keen eye and sharp reflexes to get better than random results, but it was possible.
I gave it a try, and found my reflexes just weren’t fast enough to generate more than my normal share of winners. In the original three-reel Blood Life game, I identified a green 7 as the easiest symbol to pick out as it whizzed by. I touched each reel individually as I saw a green 7 reach the top of the slot window, and managed to stop 7s on all three reels. Alas, I failed to land them all on the same payline. Some younger folks with quicker reactions may have been able to do better.
I don’t know if any of the first generation of Reel Edge games remain on casino floors. They were never widespread, and I don’t get lists from casinos or manufacturers telling me what games are available in any given casino. The new generation of Reel Edge puts the skill-based portions of the games in the bonus events.
Blood Life’s updated video incarnation, Blood Life Legends, allows you to test your skill with a joystick to guide a bat through the ups, downs, twists and turns of a cave as you try to collect gems for bonuses. There is actual skill involved, but it’s not the reel-stopping experience readers have been asking about.
On most slot games, even in the bonus events you’re getting an illusion of skill rather than actual skill. And when it comes to stopping the reels, it’s the random number generator, not your reflexes, that determines the results.
What about my readers’ other top questions?
To answer another—no, games are not programmed to go cold after big wins. Results remain as random as humans can program a computer to be. As long as the RNG keeps doing its thing, any big jackpot, any hot streak, and any cold streak eventually fade away into statistical insignificance, and the machine comes very close to its expected payback percentage.
No, you don’t get less payback when you use your rewards card. The player rewards system doesn’t interact with the RNG.
And no, with rare exceptions, there is no way to beat the slots except by being in the right place at the right time. There have been opportunities for small profit on games with banked bonuses such as the old WMS game Piggy Bankin’, where the sharpies would start to play only when there were enough coins in the bank to give the player an edge.
Such games are not common. Just as with stopping the reels early, your results are up to chance and the RNG.